Thursday, December 26, 2013

Pseudodragon! Skirmish

Alternative skirmish rules for the Pendragon RPG.

This is an alternate version of the standard skirmish rules in the main Pendragon rulebook. The purpose of this version is to slightly simplify the skirmish process while enabling all participants to affect the outcome of the skirmish

==PROCESS==

Step 1. Each participant chooses whether to fight cautiously, normally, or boldly.
Step 2. Determine Opponents
Step 3. Resolve individual combat.
Step 4. Determine modifiers to battle rolls.
Step 5. Battle rolls. Determine losses.
Step 6. Determine Outcome

==STEPS IN DETAIL==

===Step 1===

Each participant chooses whether to participate cautiously, normally, or boldly. Succeed in a valorous roll to participate boldly. Check cowardly if you participate cautiously.

===Step 2===

Each participant normally fights a single member of the opposing army. There may be some who seek out specific enemies in the opposing force. Otherwise, determine the foe randomly using the Pendragon Armies book. If you don't have Pendragon Armies, just use the stats for a typical member of the opposing force.

Anyone who chose to participate boldy will fight two opponents instead of one.

Anyone who chose to participate cautiously will fight alongside a companion, together against a single opponent.

===Step 3===

Resolve four rounds of combat with the participants against their designated opponents. Apply appropriate modifiers for the conditions of the skirmish (if fighting uphill, in the rain, etc).

===Step 4===

For every participant who defeated an opponent (killed, knocked unconscious, surrendered, etc) add a bonus to the commander's battle roll: +1 if cautious, +2 if normal, +4 if bold. Double these bonuses if the character's side of the battle has only twenty members or less.

Determine the conditions of the battle.  These conditions will adjust battle rolls. Add a favorable circumstance (+5) for each of the following conditions:
* More experienced troops
* Better-equipped troops
* Achieved Ambush (count as two favorable circumstances if enemy caught sleeping in camp)
* Greater numbers (count as two favorable circumstances if more than 3-to-1)
* Defending good position

===Step 5===
Next, the commanders roll against their battle skills, modified by conditions and by the bonuses provided by their participants' skill rolls.  The degree of success or failure also determines casualties as follows:

* Critical success: No losses
* Success: 10% casualties. 2% killed, 8% wounded.
* Failure: 50% casualties. 10% killed, 25% wounded, 15% captured.
* Fumble: 75% casualties. 50% killed, 25% captured.
Disregard capture losses if the battle was won.

===Step 6===

If both commanders roll the same degree of success or failure, it could be a stalemate. If the battle rolls were failures, both forces roll against their courage to continue.  If both succeed, then repeat the process.

There could be circumstances in which the GM needs to determine the winner without repeating. In those cases, if both roll the same degree of success or failure, whichever one rolled a higher number is the victor.

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